MyNest is a conceptual interior design app that aims to provide a platform where users can browse the catalog, place orders, and view the furniture using an augmented reality (AR) feature. This project presents an approach to solving problems faced during a user’s furniture shopping experience by seamlessly integrating AR technology.
View PrototypeI wanted to design a new interior design app to help improve a user’s experience while shopping for furniture through the integration of an AR feature.
I started the project with thorough brand discovery calls. After determining its best to research a little more about the furniture industry, I put together market research trends. After doing so, I brainstormed detailed brand values, mission, and voice which would guide both the content writing and visual design.
The first steps were to define a unique brand identity that reflects Homely’s attributes. This wasn't easy since colors, typography, icons, and logos all had to be done from the ground up. Another step involved designing a new app that focuses on users to be able to browse a furniture catalog and view products in their homes using AR functionality.
UX/UI Designer
Design a new interior AR app
Figma, Sketch, Adobe Photoshop
4 Weeks
Since I'm unfamiliar with the furniture retail industry, I began with some secondary research to gain a better understanding of the market trends and demographics. I then conducted interviews to learn more about people's different experiences with furniture shopping.
Through my research, I wanted to:
To learn more about the market trends and demographics of the furniture industry, I started with market research with the help of Google. Through market research, I was able to gain a more thorough understanding and fill in the gaps in my knowledge about the industry to better inform my design decisions moving forward. Here are a few of the key insights that I discovered:
Consumer Trends
Demographics
Augmented Reality (AR)
To start getting an idea of who the users are of my app, I wanted to use everything that I have learned so far from my secondary research to create provisional personas. This helped me to determine the criteria for participants I would recruit for my user interviews and start understanding what their needs might be based on their goals and pains.
In order to learn about the real experiences people have had while furniture shopping, I recruited 4 participants (fitting within the criteria of the provisional personas) for user interviews. Here, I focused on asking open-ended questions about their experiences to learn as much as possible about our users and validate my understanding of them from my provisional personas.
Using an AR-based engine, customers can select a piece they love, then scan a room to bring their desired furniture to life. Search products by name, product types, or browse by categories.
To communicate the concept and information architecture, I generated a site map, user flows, and worked together with the team to nail down product frameworks.
I sketched multiple options for each screen, continually referencing the target audience, company mission and objectives to share successful stories with customers.
Based on the research findings, I prioritized three main objectives:
During this phase, I created the design based on Lo-Fi validation findings. I learned that there was still some confusion around how to search for other user-made designs in the app. Therefore, I focused on improving the above while finalizing our UI design.
© Matthew Pittman 2022